Perhaps you could explore making it so that they can be in any order to avoid the problem. So, for some reason, the command HAS to have -d1 first and -d2 second in order to function. log -f -d2 "E:\Launchbox\Games\Apple II\221b baker street (1986)(datasoft)(side b).do" -d1 %romfile%,Īlso won't insert disk 2, but does insert disk 1 and I do not get the error message. Clicking Yes, Applewin loads disk 1 but not disk 2. With nothing after -d1 (Launchbox automatically injects the full rom filepath (as shown in the log file shared earlier) at the end of the command line.) I get the error message like shown earlier. log -f -d2 "E:\Launchbox\Games\Apple II\221b baker street (1986)(datasoft)(side b).do" -d1 %romfile% tells launchbox to inject the game's rom filepath at that location instead of at the end of the command line. Then Applewin launches properly with both disks in both drives. log -f -d1 %romfile% -d2 "E:\Launchbox\Games\Apple II\221b baker street (1986)(datasoft)(side b).do" "Last Disk Image 2"="willy byte in the digital dimension (4am crack) side b - boot.dsk" "Starting Directory"="E:\LaunchBox\Games\Apple II\" "Last Disk Image 1"="willy byte in the digital dimension (4am crack) side a.dsk" "Last Disk Image 2"="E:\Launchbox\Games\Apple II\221b baker street (1986)(datasoft)(side b).do" "Printer Filename"="E:\LaunchBox\Emulators\AppleWin\Printer.txt" Spkr_DSInit: GetCurrentPosition kludge (00000000)įrameCreateWindow: SetTimer(), id=0x00000002 MB_Initialize: MB_DSInit(), g_bMBAvailable=1 MB_Initialize: g_bDisableDirectSound=0, g_bDisableDirectSoundMockingboard=0 RegSetValue(DiskImage\shell\open\ddeexec\topic) failed (0x00000005)Ä¡: Speakers (High Definition Audio Device) - ÄirectInputInit: DirectInput8Create(), hr=0x00000000ÄirectInputInit: CreateDevice(), hr=0x00000000ÄirectInputInit: SetDataFormat(), hr=0x00000000ÄirectInputInit: SetCooperativeLevel(), hr=0x00000000ÄirectInputInit: Acquire(), hr=0x00000000ÄirectInputInit: SetTimer(), id=0x00000001 RegSetValue(DiskImage\shell\open\ddeexec\application) failed (0x00000005) RegSetValue(DiskImage\shell\open\ddeexec) failed (0x00000005) RegSetValue(DiskImage\shell\open\command) failed (0x00000005) RegSetValue(DiskImage\DefaultIcon) failed (0x00000005) How does the AppleWin command line work According to AppleWin help: AppleWin can be driven from the command line as follows: -r Emulate a RAMworks III card with 1 to 127 pages (each page is 64K, giving a max of 8MB) I tried it as the target in my shortcut to run AppleWin: 'C:\Program Files (x86)\AppleWin\Applewin.RegSetValue(DiskImage) failed (0x00000005) G_sStartDir = E:\LaunchBox\Emulators\AppleWin But there is good SuperSerialCard support.Unsupported arg: "E:\LaunchBox\Games\Apple II\221b baker street (1986)(datasoft)(side a).doĬmdLine: -log -f -d2 "E:\Launchbox\Games\Apple II\221b baker street (1986)(datasoft)(side b).do" -d1 "E:\LaunchBox\Games\Apple II\221b baker street (1986)(datasoft)(side a).do" Many applications related to Appleworks and Appleworks itself make use of RamWorks boards which can provide up to 6 or 8 MB of additional ram.ħ- No support for cassette port input or output.Ĩ- No support for video sync, thus RetroBall does not work.Ä©- No parallel card support. Though you can cheat with the authentic/enhanced button - in a roundabout way.Ä¢- Printing output, this isn't really implemented beyond text.Ä£- The ability to run programs from peripheral card roms, like firmware.Ĥ- Not much hardware like modems (apple-cat or micromodem) are emulated, you have to use a serial port.Ħ- This is a biggie, Applewin doesn't provide for any extra memory beyond 128K. Fast DOS' don't always operate at fast speeds. Beginning with the inability to change disk volumes on a mounted image. Check the latest alpha version.Ä«ut there are several things missing in Applewin emulation for example:Ä¡- Low-Level disk access and manipulation. Good progress is also being made in NTSC display artifacts. Not only that you get the same benefit of a hi-speed Z-80. In fact, emulation is superior to those boards because you can fine tube the amount of speed increase exactly as opposed to having 1 or 2 set settings to pick from. Transwarps, Rocketchips, ZipChips, ZipGSx. With Applewin there is practically no need for any of the accelerator cards. Emulation works best when used side-by-side in conjunction with your real hardware.
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